Personalized Learning is that approach of learning where the focus is on the learner. The old approach of “one system fits all “is being replaced with an approach of “choosing what fits best for you”. It helps to address the distinct needs and interests of the individuals. Technology and digital skills have a big role to play in this. The introduction of technology has changed the way teachers teach and students learn. Not only that, it has simplified the way students and teachers communicate with each other.
Technology has successfully entered classrooms in the form of online course content,online classes and lectures, software for students with special needs, online assessments and various other such tools. Due to so many advantages, not only teachers and students but parents are also embracing such technical innovations. With early learning of basic technology elements, it is definitely future oriented.
Let us look at the various related technology concepts.
It aims at designing a learning system based on the unique needs of any student. It is student centric instructions.Here, technology empowers you to make these changes very easily, be it changes in course content or assessment. There are softwares available that keeptrack of student performances and adjust according to those observations.
The next generation of technical advancements in education is to integrate mobile technologies into classrooms to enhance the educational experience. Mobile technologies empower students to have access to educational resources on their own devices anytime and anywhere, maintaining privacy and safety at the same time.
It refers to institutions issuing each student an electronic device in order to access internet, digital course material and digital books. One to one offers the benefit of equal access, easy maintenance and simple networking. In order to save initial costs, some institutions also encourage the policy of ‘bring your own device’. Due to this cost vs. benefits ratio, one to one computing is still the subject of debate.
To engage students with technology, hardware is only one part of the puzzle. You also need the right software to harness the best of what the technology has to offer. From creating lessons to keeping records to communicating with students outside the classroom, there are apps to assist both students and teachers in every aspect of education. Various classroom apps are not only making learning, a fun experience but also saving time in activities like student/instructor feedback or getting parental consents.
The idea of gamification of learning is to motivate students to learn in fun ways by using video games or by using game elements. It maximizes student engagement and interest. It may not necessarily involve playing a real video game in the class but using some fun game elements like challenges, levels, opportunities, player control, progress points etc that the environment can consider as gamified. Using game like names, grading or languages are the simplest ways to incorporate gamification in classrooms.
This new method of learning where class work and homework elements have reversed has been possible only due to technology. Video/Audio lectures are made available to the students at home via internet and in class, time is devoted to discussions, activities around the subjects.
Cloud computing has unlimited potential when it comes to collaboration. This is true for teacher-teacher, teacher –student and teacher-parent applications. It saves time, space and money for everyone.
These are web based classrooms which support large number of participants without having the need to ever come to real classrooms. This has helped education reach each and every one interested of any age or economic backgrounds.
The information era has dramatically changed the way children are educated these days. There are new teaching techniques and enormous information available for everyone at the click of a button. Although technology is growing fast everyday, effective integration with education systems is still evolving. The ultimate aim is to make learning effective and make the outcomes more positive.